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GamemComms
A GameComms.dll re-implementation for the Nokia N-Gage
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This is the complete list of members for CGameBTComms, including all inherited members.
| CGameBTComms() | CGameBTComms | protected |
| ConnectionRole() | CGameBTComms | |
| ConnectState() | CGameBTComms | |
| ConstructL(MGameBTCommsNotify *aEventHandler, TUint32 aGameUID, RSGEDebugLog *aLog) | CGameBTComms | protected |
| ContinueMultiPlayerGame() | CGameBTComms | |
| Disconnect() | CGameBTComms | |
| DisconnectClient(TUint16 aClientId) | CGameBTComms | |
| EClient enum value (defined in CGameBTComms) | CGameBTComms | |
| EConnected enum value (defined in CGameBTComms) | CGameBTComms | |
| EConnecting enum value (defined in CGameBTComms) | CGameBTComms | |
| EGameOver enum value (defined in CGameBTComms) | CGameBTComms | |
| EHandleMessages enum value (defined in CGameBTComms) | CGameBTComms | |
| EHost enum value (defined in CGameBTComms) | CGameBTComms | |
| EIdle enum value (defined in CGameBTComms) | CGameBTComms | |
| EInit enum value (defined in CGameBTComms) | CGameBTComms | |
| EInvalid enum value (defined in CGameBTComms) | CGameBTComms | |
| EndMultiPlayerGame() | CGameBTComms | |
| ENotConnected enum value (defined in CGameBTComms) | CGameBTComms | |
| EPause enum value (defined in CGameBTComms) | CGameBTComms | |
| EPlay enum value (defined in CGameBTComms) | CGameBTComms | |
| ERegisterDeviceName enum value (defined in CGameBTComms) | CGameBTComms | |
| ERegisterNetConfig enum value (defined in CGameBTComms) | CGameBTComms | |
| ERegisterRole enum value (defined in CGameBTComms) | CGameBTComms | |
| ERegisterUID enum value (defined in CGameBTComms) | CGameBTComms | |
| EToAll enum value (defined in CGameBTComms) | CGameBTComms | |
| EToClient1 enum value (defined in CGameBTComms) | CGameBTComms | |
| EToClient2 enum value (defined in CGameBTComms) | CGameBTComms | |
| EToClient3 enum value (defined in CGameBTComms) | CGameBTComms | |
| EToHost enum value (defined in CGameBTComms) | CGameBTComms | |
| GameState() | CGameBTComms | |
| GetLocalDeviceName(THostName &aHostName) | CGameBTComms | |
| HandleForegroundEventL(TBool aForeground) (defined in CGameBTComms) | CGameBTComms | protected |
| iComms (defined in CGameBTComms) | CGameBTComms | protected |
| iGameUID | CGameBTComms | protected |
| iLog | CGameBTComms | protected |
| iNotify | CGameBTComms | protected |
| IsShowingDeviceSelectDlg() | CGameBTComms | |
| KMaxMessageSize enum value (defined in CGameBTComms) | CGameBTComms | |
| KMaxPlayers enum value (defined in CGameBTComms) | CGameBTComms | |
| KMaxQueueSize enum value (defined in CGameBTComms) | CGameBTComms | |
| KServerConnectionId enum value (defined in CGameBTComms) | CGameBTComms | |
| MessageBox(const TDesC &aMessage) (defined in CGameBTComms) | CGameBTComms | protected |
| NewL(MGameBTCommsNotify *aEventHandler, TUint32 aGameUID, RSGEDebugLog *aLog=NULL) | CGameBTComms | static |
| PauseMultiPlayerGame() | CGameBTComms | |
| ReconnectL(TBool aMustReconnectToAll=ETrue) | CGameBTComms | |
| SendDataToAllClients(TDesC8 &aData) | CGameBTComms | |
| SendDataToClient(TUint16 aClientId, TDesC8 &aData) | CGameBTComms | |
| SendDataToHost(TDesC8 &aData) | CGameBTComms | |
| StartClientL() | CGameBTComms | |
| StartHostL(TUint16 aStartPlayers, TUint16 aMinPlayers) | CGameBTComms | |
| TConnectionRole enum name (defined in CGameBTComms) | CGameBTComms | |
| TConnectState enum name (defined in CGameBTComms) | CGameBTComms | |
| TGameCommsState enum name (defined in CGameBTComms) | CGameBTComms | |
| TGameState enum name (defined in CGameBTComms) | CGameBTComms | |
| TRecipientId enum name (defined in CGameBTComms) | CGameBTComms | |
| Update(TUint16 aClientId=EInvalid, const char *aData=NULL, TUint16 aLength=0, const char *sDebug=NULL) (defined in CGameBTComms) | CGameBTComms | |
| ~CGameBTComms() (defined in CGameBTComms) | CGameBTComms |