GamemComms
A GameComms.dll re-implementation for the Nokia N-Gage
CGameBTComms Member List

This is the complete list of members for CGameBTComms, including all inherited members.

CGameBTComms()CGameBTCommsprotected
ConnectionRole()CGameBTComms
ConnectState()CGameBTComms
ConstructL(MGameBTCommsNotify *aEventHandler, TUint32 aGameUID, RSGEDebugLog *aLog)CGameBTCommsprotected
ContinueMultiPlayerGame()CGameBTComms
Disconnect()CGameBTComms
DisconnectClient(TUint16 aClientId)CGameBTComms
EClient enum value (defined in CGameBTComms)CGameBTComms
EConnected enum value (defined in CGameBTComms)CGameBTComms
EConnecting enum value (defined in CGameBTComms)CGameBTComms
EGameOver enum value (defined in CGameBTComms)CGameBTComms
EHandleMessages enum value (defined in CGameBTComms)CGameBTComms
EHost enum value (defined in CGameBTComms)CGameBTComms
EIdle enum value (defined in CGameBTComms)CGameBTComms
EInit enum value (defined in CGameBTComms)CGameBTComms
EInvalid enum value (defined in CGameBTComms)CGameBTComms
EndMultiPlayerGame()CGameBTComms
ENotConnected enum value (defined in CGameBTComms)CGameBTComms
EPause enum value (defined in CGameBTComms)CGameBTComms
EPlay enum value (defined in CGameBTComms)CGameBTComms
ERegisterDeviceName enum value (defined in CGameBTComms)CGameBTComms
ERegisterNetConfig enum value (defined in CGameBTComms)CGameBTComms
ERegisterRole enum value (defined in CGameBTComms)CGameBTComms
ERegisterUID enum value (defined in CGameBTComms)CGameBTComms
EToAll enum value (defined in CGameBTComms)CGameBTComms
EToClient1 enum value (defined in CGameBTComms)CGameBTComms
EToClient2 enum value (defined in CGameBTComms)CGameBTComms
EToClient3 enum value (defined in CGameBTComms)CGameBTComms
EToHost enum value (defined in CGameBTComms)CGameBTComms
GameState()CGameBTComms
GetLocalDeviceName(THostName &aHostName)CGameBTComms
HandleForegroundEventL(TBool aForeground) (defined in CGameBTComms)CGameBTCommsprotected
iComms (defined in CGameBTComms)CGameBTCommsprotected
iGameUIDCGameBTCommsprotected
iLogCGameBTCommsprotected
iNotifyCGameBTCommsprotected
IsShowingDeviceSelectDlg()CGameBTComms
KMaxMessageSize enum value (defined in CGameBTComms)CGameBTComms
KMaxPlayers enum value (defined in CGameBTComms)CGameBTComms
KMaxQueueSize enum value (defined in CGameBTComms)CGameBTComms
KServerConnectionId enum value (defined in CGameBTComms)CGameBTComms
MessageBox(const TDesC &aMessage) (defined in CGameBTComms)CGameBTCommsprotected
NewL(MGameBTCommsNotify *aEventHandler, TUint32 aGameUID, RSGEDebugLog *aLog=NULL)CGameBTCommsstatic
PauseMultiPlayerGame()CGameBTComms
ReconnectL(TBool aMustReconnectToAll=ETrue)CGameBTComms
SendDataToAllClients(TDesC8 &aData)CGameBTComms
SendDataToClient(TUint16 aClientId, TDesC8 &aData)CGameBTComms
SendDataToHost(TDesC8 &aData)CGameBTComms
StartClientL()CGameBTComms
StartHostL(TUint16 aStartPlayers, TUint16 aMinPlayers)CGameBTComms
TConnectionRole enum name (defined in CGameBTComms)CGameBTComms
TConnectState enum name (defined in CGameBTComms)CGameBTComms
TGameCommsState enum name (defined in CGameBTComms)CGameBTComms
TGameState enum name (defined in CGameBTComms)CGameBTComms
TRecipientId enum name (defined in CGameBTComms)CGameBTComms
Update(TUint16 aClientId=EInvalid, const char *aData=NULL, TUint16 aLength=0, const char *sDebug=NULL) (defined in CGameBTComms)CGameBTComms
~CGameBTComms() (defined in CGameBTComms)CGameBTComms