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GamemComms
A GameComms.dll re-implementation for the Nokia N-Gage
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This is the complete list of members for MGameBTCommsNotify, including all inherited members.
| ClientConnected(TUint16 aClientId, TDesC &aClientName, TInt aError)=0 | MGameBTCommsNotify | pure virtual |
| ClientDisconnected(TUint16 aClientId, TInt aError)=0 | MGameBTCommsNotify | pure virtual |
| ConnectedClientEndedGame(TUint16 aClientId)=0 | MGameBTCommsNotify | pure virtual |
| ContinueMultiPlayerGame()=0 | MGameBTCommsNotify | pure virtual |
| EndMultiPlayerGame(TInt aReason)=0 | MGameBTCommsNotify | pure virtual |
| HostConnected(TInt aError)=0 | MGameBTCommsNotify | pure virtual |
| HostDisconnected(TInt aError)=0 | MGameBTCommsNotify | pure virtual |
| HostSelected(TInt aError)=0 | MGameBTCommsNotify | pure virtual |
| PauseMultiPlayerGame()=0 | MGameBTCommsNotify | pure virtual |
| ReceiveDataFromClient(TUint16 aClientId, TDesC8 &aData)=0 | MGameBTCommsNotify | pure virtual |
| ReceiveDataFromHost(TDesC8 &aData)=0 | MGameBTCommsNotify | pure virtual |
| StartMultiPlayerGame(TInt aError)=0 | MGameBTCommsNotify | pure virtual |